December 2024 - SDL2
I decided to replace GLFW with SDL2 lib
Before continuing with gen20 developing the new lib in context with gen20 and openGL must be tested.
Tested for speed and stability. Demo shows 5000 random rectangles created and destroyed fully
if mouse-move-event occurs. (Each rect consists of {VAO, VBO, EBO})
5000RandomQuads.mov
, ~20 MB shows a little action.
If mouse moves fast, some mouse move events are queued. test app goes to 100% CPU. ( screen recorder software even more )